This article explains what governors can expect once a relocation invitation is received and accepted, including how it affects troops, village status, cooldown, and more.
Once a king has sent a relocation invitation, governors will find and manage it as follows:
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After you accept a relocation invitation, your village will be moved to the designated location. The menhir that reserved the tile will disappear, and you will automatically join the inviting kingdom.
Your village retains all buildings and resource fields.
No progress is lost during the move.
Merchants continue their current trades.
Tributes and stolen goods are not interrupted.
Heroes will complete their current adventures.
Returning or healed troops will return to the new village location.
Stationed troops and captured troops remain in the home village during relocation.
Robber hideouts are marked as cleared and deleted after relocation and will reappear after the regular spawn time has passed.
You have outgoing troop movements.
Your total troop crop consumption (including stationed troops elsewhere) is 2,000 or more.
If you are being attacked, you can reserve the relocation. It will happen immediately after the last incoming attack lands.
Stationed troops stay until relocation occurs.
You cannot send out new troop movements during this reservation.
You can cancel the reservation, but only within the first half of the countdown timer.
Yes. Captured animals behave like your own troops and move with your village. They continue to defend your new location.
A cooldown period of 12/GAMESPEED hours applies after relocating:
You cannot attack other players during this phase.
You can still attack robber camps and hideouts.
Other players can attack you — except for members of your new kingdom.