Not available on all game worlds
The Loot Limit is not a standard feature in Travian Kingdoms. It is only active on selected special game worlds and is announced separately.
On other game worlds, this rule does not apply. Values may be adjusted in future game worlds.
The Loot Limit defines the maximum amount of resources that can be gained from raiding player villages per day. It is designed to balance raiding and encourage more strategic gameplay.
The limit resets daily at 00:00 game world time and applies to all attacks on player villages, including raids and sieges.
Targets such as Nature, Robbers, and Natars are not affected by this limit.
If a raid would exceed the remaining daily Loot Limit, only the allowed amount of resources is taken.
Any excess resources remain in the defender’s village.
Losses of own troops during a battle grant a temporary allowance for that specific fight.
The resource value of lost troops is not counted toward the Loot Limit for that battle.
This allowance applies only to the current battle and cannot be stored or transferred.
Progress toward the Loot Limit is visible in multiple locations:
Weekly Report
Welcome Screen
Chieftain’s Report
Battle reports
When reaching 80% of the limit, a warning is shown in the Rally Point.
The daily Loot Limit is calculated based on a weekly base value and the attacker’s points:
Base value + (attacker points × game world speed)
The base value depends on the game world configuration and increases each week depending on the game world speed. “Attacker points” are the points shown in the statistics or attacker ranking; they do not represent your current troop strength or number. The points recorded at the weekly reset are used in the formula. The resulting Loot Limit can also be checked in the Weekly Report.
On the Halloween Hunt game world, the base Loot Limit starts at 0 resources on day 1 and increases by 7.500 resources per day, multiplied by the game world speed.
At 5x speed, this means an increase of 37.500 resources per day.
Your Attacker Points, multiplied by the game world speed, are added to the base Loot Limit:
Daily Loot Limit = Base Loot Limit + (Attacker Points × 5)
The base Loot Limit continues to increase every day, including after the Wonder of the World is unlocked.
Day | Base Loot Limit | Day | Base Loot Limit | Day | Base Loot Limit |
1 | 0 | 10 | 337.500 | 19 | 675.000 |
2 | 37.500 | 11 | 375.000 | 20 | 712.500 |
3 | 75.000 | 12 | 412.500 | 21 | 750.000 |
4 | 112.500 | 13 | 450.000 | 22 | 787.500 |
5 | 150.000 | 14 | 487.500 | 23 | 825.000 |
6 | 187.500 | 15 | 525.000 | 24 | 862.500 |
7 | 225.000 | 16 | 562.500 | 25 | 900.000 |
8 | 262.500 | 17 | 600.000 | 26 | 937.500 |
9 | 300.000 | 18 | 637.500 |
Other special game worlds may use different values. For example: Base values on a speed x3 game world
Week 1: 30.000
Week 2: 75.000
Week 3: 150.000
Week 4: 225.000
Week 5: 300.000
Week 6: 375.000
Week 7+: 450.000
On game worlds with a different speed, these values are scaled accordingly.
The Loot Limit is recalculated weekly at 00:00 between Sunday and Monday.
After a certain week, the base value no longer increases and remains constant. This point depends on the game world speed:
Speed x1: Week 17
Speed x2: Week 10
Speed x3: Week 7
Speed x5: Week 5
After this point, the Loot Limit continues to scale only with the attacker’s points.