---
title: "Diplomacy: Confederacy, NAP and War"
description: "Confederacies, non-aggression pacts and wars between kingdoms"
url: https://support.kingdoms.com/en/articles/43-diplomacy-confederacy-nap-and-war
collection: "Kingdoms and secret societies"
updated: 2026-11-07
language: en
alternates: [fr, de, ru, tr]
---

# Diplomacy: Confederacy, NAP and War

Confederacies, non-aggression pacts and wars between kingdoms

#### Diplomacy

Diplomacy defines the relationships between Kingdoms and Kingdom Unions. It is managed exclusively by the King.

It covers three types of diplomatic relations: Confederacy, Non aggression pact and War. These relationships directly affect combat, reinforcement options and how borders are displayed on the world map.

#### Confederacy

A confederacy is the closest form of cooperation between two Kingdoms or two Kingdom Unions. Confederated partners are shown with green borders on the world map.

A confederacy always implies non aggression. There is no need for an additional non aggression pact.

**Restrictions and rules**

A confederacy follows strict rules:

-   A confederacy is only possible between two Kingdoms or two Kingdom Unions
    
-   Each Kingdom or Kingdom Union can only have one confederacy at a time
    
-   A Kingdom cannot have a confederacy and a non aggression pact at the same time
    

If a Kingdom joins a Kingdom Union or is dissolved, existing confederacies are automatically ended.

After a confederacy ends, a cooldown applies before a new confederacy can be formed. The remaining cooldown is shown in the Diplomacy tab in the Kingdom menu and in the Offer treaty pop-up.  
The length of the cooldown scales with the speed of the gameworld. On 1x speed gameworlds, the cooldown lasts 3 days.

**Effects of a confederacy**

A confederacy extends the reinforcement options between its members.

-   Confederacy between Kingdoms: members can send reinforcements to each other’s villages
    
-   Confederacy between Kingdom Unions: members can only send reinforcements to each other’s World Wonders
    

Villages and oases cannot be defended between Kingdom Unions.

Reinforcements can be sent immediately after a confederacy starts. When a confederacy ends, all stationed troops are sent back to their origin and new reinforcements are no longer possible.

Attacking a player from a confederated Kingdom is still possible, but a clear warning message is shown before sending the troops.

Even after a confederacy ends, former members cannot conquer each other for a limited time. This protection exists to prevent abuse through short term diplomatic changes.

#### Non aggression pact (NAP)

A non aggression pact, usually called NAP, is an agreement between two Kingdoms not to attack each other. Kingdoms with a NAP are shown with blue borders on the world map.

A NAP does not allow military support. Sending reinforcements is not possible.

Attacking a player from a Kingdom with a NAP will trigger a warning message. Such attacks usually break diplomatic agreements and may have political consequences.

If a confederacy is formed between the same partners, the NAP is automatically replaced.

#### War

In a war, Kingdoms or Kingdom Unions openly fight each other. Enemies are displayed with red borders on the world map.

During a war, there are no restrictions on attacks or conquests and no warning messages are shown.

Wars do not grant any protection period after they end.
