Some of the hero's equipment is single-use: it vanishes once used.
Here is the list of these consumable items:
![]() | Artwork | Immediately provides a certain amount of culture points (CP) based on the daily production of culture points of your villages.
The amount of CPs awarded is shown on a confirmation popup when using this item. CPs generated by hero items and ongoing parties are not included in this calculation. Only one artwork can be used per day. |
![]() | Small Bandage | Reduces troop losses after a fight when the hero is equipped with it. Small bandages can heal a maximum of 25% of losses and you can only heal as many troops as you have bandages for. This means that you need, for example, 50 small bandages to heal 25% of 200 lost troops. If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters). The healing time corresponds to the troops' return time, but is at least 24 hours. |
![]() | Bandage | Reduces the losses after the fight when the hero is equipped with it. Bandages can heal a maximum of 33% of losses and you can only heal as many troops as you have bandages for. This means that you need, for example, 99 bandages to heal 33% of 300 lost troops. If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters). The healing time is the time the troops return, but at least 24 hours. |
![]() | Book of Wisdom | Resets all hero attributes to zero and allows you to reallocate them freely across the four hero attributes: |
![]() | Cages | Allows you to capture animals from the oasis and bring them back to your village. These animals will defend the village without consuming crop. When the hero is equipped with cages and attacks an oasis, no combat takes place with the animals, even if troops accompany the hero, but the animals are captured. Cages cannot capture troops or animals in villages. Used cages are not returned when the animals are released. |
![]() | Ointment | Regenerate the health points of the hero immediately. Takes effect when equipped. |
![]() | Scrolls | Gives a certain amount of experience to your hero (10 xp per scroll). You can only use a limited number of scrolls per day, shown when you select the item. Takes effect when equipped. |
![]() | Water Bucket | Instantly and freely resurrects your hero. Water buckets cannot be equipped in advance, they remain in your inventory until used. You can only use one when your hero is dead. Only one water bucket can be used per day. |
![]() | Healing Potions | Upgrade bandages or can be used on its own to reduce losses after a fight. When equipped on the hero without bandages, healing potions restore one lost unit and additionally heal up to 5% of the losses. When used together with bandages, they improve their effect by up to 5%. This applies to both small bandages (25%) and bandages (33%), allowing a maximum total recovery of up to 30% or 38% respectively. Only as many bandages can be improved as there are healing potions available. If there are more bandages than healing potions, only the corresponding number of bandages will receive the bonus. To upgrade bandages with healing potions, open the hero’s inventory, click on the item, select small bandages or bandages, and choose how many potions you want to apply. Once bandages have been improved, this cannot be undone. |
![]() | Most of these items are stackable, which means that they occupy only one slot in the hero's inventory. The number of items you have is shown below the icon. |
![]() | In some situations, the item cannot be used at that moment, the icon is then marked with a lock. You can see the reason by hovering over the item. |
![]() | When you have reached the limit of the number of uses per day, the icon is locked and the number of items remaining is displayed in red. You can know the reason by hovering over the image. |