Throughout the endgame, the Natars regularly attack all World Wonder villages.
These attacks become stronger as a Wonder of the World gains levels. Their strength is also influenced by the Wonder's current ranking, making higher-ranked Wonders increasingly difficult to defend.
The attacks represent an additional challenge for kingdoms attempting to build and protect their Wonder.
The Natars launch attacks whenever a Wonder of the World reaches:
Level 5
Level 10
Level 15
Every fifth level thereafter
Once a Wonder of the World reaches level 95, the Natars attack after every completed level:
Level 95
Level 96
Level 97
Level 98
Level 99
Each Natar attack consists of two waves.
Wave 1 : The first wave contains a larger number of regular Natar troops.
Wave 2: The second wave contains a higher proportion of Rams and Catapults.
The exact composition of each attack depends on the Wonder of the World's current level and ranking.
All Natar attacks have a fixed travel time and become visible as soon as they are launched.
The travel time is always:
24 hours ÷ troop speed of the game world
Examples:
1x speed: 24 hours
2x speed: 12 hours
3x speed: 8 hours
5x speed: 4 hours
This allows kingdoms to prepare their defence before the attacks arrive.
Natar attacks are a regular part of the endgame and should be taken into account when defending a World Wonder village.
As the Wonder gains levels, these attacks become stronger and can cause losses if the village is not adequately defended.
However, the greatest threat to a World Wonder usually comes from rival kingdoms rather than the Natars themselves.
For more information about World Wonder villages and Wonder construction, see Wonder of the World.