Throughout the endgame, the Natars regularly attack all Wonder of the World villages.
These attacks become stronger as a Wonder of the World gains levels. Their strength is also influenced by the Wonder's current ranking, making higher-ranked Wonders increasingly difficult to defend.
The attacks represent an additional challenge for kingdoms attempting to build and protect their Wonder.
The Natars launch attacks whenever a Wonder of the World reaches:
Level 5
Level 10
Level 15
Every fifth level thereafter
Once a Wonder of the World reaches level 95, the Natars attack after every completed level:
Level 95
Level 96
Level 97
Level 98
Level 99
Each Natar attack consists of two waves.
Wave 1 : The first wave contains a larger number of regular Natar troops.
Wave 2: The second wave contains a higher proportion of Rams and Catapults.
The exact composition of each attack depends on the Wonder of the World's current level and ranking.
All Natar attacks have a fixed travel time and become visible as soon as they are launched.
The travel time is always:
24 hours ÷ troop speed of the game world
Examples:
1x speed: 24 hours
2x speed: 12 hours
3x speed: 8 hours
5x speed: 4 hours
This allows kingdoms to prepare their defence before the attacks arrive.
Natar attacks are a regular part of the endgame and should be taken into account when defending a Wonder of the World village.
As the Wonder gains levels, these attacks become stronger and can cause losses if the village is not adequately defended.
However, the greatest threat to a Wonder of the World usually comes from rival kingdoms rather than the Natars themselves.
For more information about Wonder of the World villages and Wonder construction, see Wonder of the World.