Natar attacks on WW villages

Natar attack timings, strength, and mechanics

Natar attacks

Throughout the endgame, the Natars regularly attack all Wonder of the World villages.

These attacks become stronger as a Wonder of the World gains levels. Their strength is also influenced by the Wonder's current ranking, making higher-ranked Wonders increasingly difficult to defend.

The attacks represent an additional challenge for kingdoms attempting to build and protect their Wonder.

When do Natars attack?

The Natars launch attacks whenever a Wonder of the World reaches:

  • Level 5

  • Level 10

  • Level 15

  • Every fifth level thereafter

Once a Wonder of the World reaches level 95, the Natars attack after every completed level:

  • Level 95

  • Level 96

  • Level 97

  • Level 98

  • Level 99

Attack structure

Each Natar attack consists of two waves.

  • Wave 1 : The first wave contains a larger number of regular Natar troops.

  • Wave 2: The second wave contains a higher proportion of Rams and Catapults.

The exact composition of each attack depends on the Wonder of the World's current level and ranking.

Travel time

All Natar attacks have a fixed travel time and become visible as soon as they are launched.

The travel time is always:

24 hours ÷ troop speed of the game world

Examples:

  • 1x speed: 24 hours

  • 2x speed: 12 hours

  • 3x speed: 8 hours

  • 5x speed: 4 hours

This allows kingdoms to prepare their defence before the attacks arrive.

Defending against Natar attacks

Natar attacks are a regular part of the endgame and should be taken into account when defending a Wonder of the World village.

As the Wonder gains levels, these attacks become stronger and can cause losses if the village is not adequately defended.

However, the greatest threat to a Wonder of the World usually comes from rival kingdoms rather than the Natars themselves.

For more information about Wonder of the World villages and Wonder construction, see Wonder of the World.

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