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Village and City

Upgrade a village to a city and what changes

In Travian Kingdoms, you have the possibility of upgrading villages to cities. Once you have earned enough culture points, you can choose to either found a new village or upgrade an existing one to a city. Cities offer strategic advantages but also come with certain limitations. 

What is a city?

A city is an advanced form of a village, created by upgrading an existing village through the Main Building. 

While upgrading a village to a city consumes culture points, it does not occupy one of your expansion slots. This makes cities a powerful alternative to founding a new village when you're looking to strengthen your empire.

Requirements to upgrade a village to a city

Before you can upgrade a village to a city, you must meet the following conditions:

  • Sufficient culture points (The required amount depends on your current expansion stage in the game world.)

  • Population of at least 500 in the village

Advantages of upgrading to a city

Upgrading to a city provides several notable benefits:

  • Higher resource field levels: Resource fields can be upgraded up to level 12.

  • Bonus population: Each city receives 500 extra inhabitants, increasing your influence (important for kings and for oasis).

  • Increased culture point production:

    • +500 culture points/day if the capital is a city

    • +200 culture points/day for other cities

  • Higher loyalty cap: Maximum loyalty increases to 200%, making cities more resistant to conquest.

  • Exclusive building: Cities can build a Water Ditch, offering up to 30% defense bonus at level 20.

  • Harder to conquer: Capturing a city requires the culture points for two villages.

Disadvantages of upgrading to a city

Despite their benefits, cities also have some downsides:

  • Less expansion flexibility: Founding a new village may be more strategic for expanding territory (for kings) or accessing new oases.

  • Lower culture point potential: A new village can sometimes outproduce a city in culture points and population over time.

  • Higher development cost: Building resource fields in a new village is more cost-effective than upgrading existing ones in a city.

  • Lower overall resource production: Two villages typically produce slightly more resources than one city.

  • Risk of downgrade: If a city's population drops below 1000, it reverts to a village, and all resource fields above level 10 are reduced to level 10.

  • No extra queues or feasts: Cities do not provide additional build queues (Barracks, Stable, Workshop) or the ability to hold extra celebration in the Town Hall.

Strategic Considerations

Upgrading to a city is a strategic choice based on your playstyle and priorities. Cities are especially effective for:

  • Players in high-conflict zones who need better defense and loyalty

  • Less active players who do not expand aggressively

  • Maximizing a capital village’s potential in the endgame phase

For well-developed capital villages, upgrading to a capital city is often the optimal move, providing strong defenses and additional culture points without requiring another expansion slot.

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