Some of the hero's equipment is single-use: it vanishes once used.
Here is the list of these consumable items:
![]() | Artwork | Immediately provides a certain amount of culture points (CP) based on the daily production of culture points of your villages. The amount granted is the smaller of the following values:
CPs generated by hero items and ongoing parties are not included in this calculation. Only one artwork can be used per day. Takes effect when equipped. |
![]() | Small Bandage | Reduces troop losses after a fight when the hero is equipped with it. Small bandages can heal a maximum of 25% of losses and you can only heal as many troops as you have bandages for. This means that you need, for example, 50 small bandages to heal 25% of 200 lost troops. If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters). The healing time corresponds to the troops' return time, but is at least 24 hours. |
![]() | Bandage | Reduces the losses after the fight when the hero is equipped with it. Bandages can heal a maximum of 33% of losses and you can only heal as many troops as you have bandages for. This means that you need, for example, 99 bandages to heal 33% of 300 lost troops. If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters). The healing time is the time the troops return, but at least 24 hours. |
![]() | Book of Wisdom | Resets all hero attributes to zero and allows you to reallocate them freely across the four hero attributes: Fighting strength - Attack bonus - Defense bonus - Resources Takes effect when equipped. |
![]() | Cages | Allows you to capture animals from the oasis and bring them back to your village. These animals will defend the village without consuming crop. When the hero is equipped with cages and attacks an oasis, no combat takes place with the animals, even if troops accompany the hero, but the animals are captured. Cages cannot capture troops or animals in villages. Used cages are not returned when the animals are released. |
![]() | Ointment | Regenerate the health points of the hero immediately. The number of ointments used determines how many health points are restored (maximum 100%). You can only use 100 Ointments a day. Takes effect when equipped. |
![]() | Scrolls | Gives a certain amount of experience to your hero (10 xp per scroll). You can only use a limited number of scrolls per day, shown when you select the item. Takes effect when equipped. |
![]() | Water Bucket | Instantly and freely resurrects your hero. Water buckets cannot be equipped in advance, they remain in your inventory until used. You can only use one when your hero is dead. Only one water bucket can be used per day. |
Some items can further improve the power of others. Here is the list:
Specific cases
Most of these items are stackable, which means that they occupy only one slot in the hero's inventory.
The number of items you have is shown below the icon.
In some situations, the item cannot be used at that moment, the icon is then marked with a lock.
You can see the reason by hovering over the item.
When you have reached the limit of the number of uses per day, the icon is locked and the number of items remaining is displayed in red.
You can know the reason by hovering over the image.