Hero's items: Consumables

Some of the hero's equipments are "single use": they vanish once they are used. 

Here is the list of these consumable items:


Artwork


Immediately provides a certain amount of culture points (CP) based on the daily production of culture points of your villages.
The amount provided is the smaller of the following values:
  • 2000*(game world speed).
  • daily production of CPs of your villages.
The amount of CPs awarded is shown on a confirmation popup when using this item.


Hero items that generate CPs and CPs generated by current parties are not included in this calculation.


Only one artwork can be used per day.
Takes effect when equipped.

Small Bandage


Reduces the losses after the fight when the hero is equipped with it. Small bandages can heal a maximum of 25% of losses and you can only heal as many troops as you have bandages for. 

This means that you need, for example, 50 small bandages to heal 25% of 200 lost troops. 

If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters).

The healing time is the time the troops return, but at least 24 hours.


Bandage


Reduces the losses after the fight when the hero is equipped with it. Bandages can heal a maximum of 33% of losses and you can only heal as many troops as you have bandages for. 

This means that you need, for example, 99 bandages to heal 33% of 300 lost troops. 

If you have fewer bandages than troops to restore, the same percentage of units of each troop type is restored. If there are any bandages left, units are restored from left to right (for example: Clubswingers and then Axefighters).

The healing time is the time the troops return, but at least 24 hours. 


Book of Wisdom


Resets all hero attributes to zero and allows you to reallocate as you desire your hero points to the four hero attributes:
Fighting strength - Attack bonus - Defense bonus - Resources

Takes effect when equipped.

Cages


Allows you to capture animals from the oasis and bring them back to your village.

The animals then defend the village for free, without consuming any crop.


When the hero is equipped with cages and attacks an oasis, no combat takes place with the animals, even if troops accompany the hero, but the animals are captured. 


Cages cannot capture troops or animals in villages.

Cages are not recovered when you free the animals from the village.


Ointment


Regenerate the health points of the hero immediately.
The number of ointments determines how many health points are regenerated (max 100%).
You can only use 100 Ointments a day.
Takes effect when equipped.

Scrolls


Gives a certain amount of experience to your hero (10 xp per scroll). 

You can only use a limited  number of scrolls per day (shown when you select the item).

Takes effect when equipped.   


Water Bucket


Resurrects your hero immediatly and for free. 

Water buckets cannot be equipped in advance, they remain in your inventory until used. 

You can only use one when your hero is dead.


You can only use 1 water bucket a day.




Some items can further improve the power of others. Here is the list:


Specific cases

Most of these items are stackable, which means that they occupy only one slot in the hero's inventory.

You can see the number of items you have under the icon.




In some situations, the item cannot be used at that moment, the icon is then marked with a lock.

You can know the reason by hovering over the image.




When you have reached the limit of the number of uses per day, the icon is locked and the number of items remaining is displayed in red.

You can know the reason by hovering over the image.


Did you find it helpful? Yes No

Send feedback
Sorry we couldn't be helpful. Help us improve this article with your feedback.