Your hero loves to explore, and with your command, they can set out on adventures to bring back loot, items, and experience.
Starting an adventure
Open the hero’s window and go to the adventure tab, or simply click the adventure icon next to your hero’s portrait.
At the bottom left, you’ll see your adventure points. These points regenerate over time, and the counter shows when the next one will be available.
Once you have enough points, choose between:
Short adventure – costs 1 point.
Long adventure – costs 2 points.
Click the green button to send your hero on the chosen adventure.
Short vs. long adventures
There are four key differences:
A long adventure costs 2 points.
It takes longer to complete.
Your hero takes double the damage.
Rewards equal the loot of two short adventures.
? In practice: one long adventure = two short adventures. The only difference is whether you want to play them separately or in one go.
Progress and returning home
Once sent, your hero will travel, explore, and return to the village.
You can track the progress like any other troop movement.
Adventures can be cancelled at the rally point, but your hero won’t return instantly.
When the adventure is complete, you’ll get a notification and an adventure report.
The report shows:
Loot found
Experience gained
Damage taken
? To reduce adventure damage, invest ability points into Fighting Strength.
Rewards
The first 7 adventures always give fixed rewards in this order:
Horse (Gelding)
25 Ointments
Book of Wisdom
15 Cages
Boots of the Chicken
350 Silver
30 Ointments
After that, rewards become randomized. Your hero may bring back:
Resources
Consumables (like ointments or cages)
Equipment (weapons, helmets, boots, armor, etc.)
While resources and ointments are the most common, rare equipment can also appear — sometimes even the exact item you’ve been hoping for!
