In Travian Kingdoms, you choose the tribe you want to play with. It's the first important decision you'll have to make when you arrive in a game world.
Each tribe has specific attributes, advantages and disadvantages that you'll need to take into account in your strategy.
Gauls | Romans | Teutons | |
---|---|---|---|
Merchant speed | High (24 fields/h) | Medium (16 fields/h) | Low (12 fields/h) |
Merchant capacity | Medium (750) | Low (500) | High (1000) |
Troop speed | Fast | Medium | Slow |
Troop cost | Medium | High | Low |
Troop training | Medium | Slow | Fast |
Wall | Average defense | High defense | Low defense |
Special benefits | Cranny capacity x2, Trapper | Extra construction slot, Horse drinking trough | Brewery |
Special hero benefits | +5 fields/h for mounted hero | + 25% strength per hero skill point | 20% cranny dip if hero is part of attack |
Disadvantages | Expensive siege | Slow and expensive troops | High crop consumption |
Key points
Details
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Special buildings
- A Gaul Cranny holds twice (2000 of each resource)
- Trapper provides a form of additional defense
Simple strategy
- Naturally good defenders
- Phalanx defense is quick and cheap to build
- Druidriders are more expensive but can travel fast
Advanced strategy
- While Gauls are often played defensively, they can also be played offensively with great success
- Theutates Thunders are excellent raiders (19 fields/h, carrying 75 resources)
- Theutates Thunders are also good for killing enemy troops when players are asleep due to high speed
- Chieftains are relatively fast (5 fields/h)
- More than other tribes, Gauls have potential for trading profit (24 fields/h, carrying 750 resources)
- Gauls can fill a village with Trappers to frustrate any opponent
- Haeduan can also be used as defense but are very expensive
Key points
Details
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Special buildings
- Horse Drinking Trough – reduces feeding cost of cavalry
- City Wall – High in Defense, but easy to destroy
Simple strategy
- Extra construction slot to build up village quickly
- Good defense from combining Legionnaires and Praetorians
- Strength and carry capacity of Equites Imperatoris is a plus for raiding
Advanced strategy
- Strength in offence and defense
- Patience is required to build large armies
- For defense, train large numbers of Praetorians
- If defending solo, keep villages close together
- Senator is more powerful than Gaul and Teuton equivalents
- Use Trade Office to compensate for low capacity of merchants
- Use Horse Drinking Trough to reduce feeding troops of cavalry
Key points
Details
|
Special buildings
- Brewery provides an attack bonus during celebrations
- Earth Wall is difficult to destroy
Simple strategy
- Clubswingers are quick and cheap to build and so easily replaced
- Easy to raid local villages for a profit
- Cheap Chiefs to conquer other players' villages
Advanced strategy
- While troops are cheap, they are not fast and so Teutons are best for close range attacks
- Higher troop numbers are needed to succeed for many long distance attacks and will be relatively expensive to feed
- Teuton Spearfighters are strong defense against cavalry – combined with the Roman Praetorian from an allied friend, they are efficient, strong defense
- Scouts are weaker but cheaper to feed than the Gaul and Roman equivalents
- Earth Wall is difficult to destroy, but the defense bonus is low
- Use the brewery bonus wisely, as the attack bonus comes at the expense of less powerful chiefs and catapults that that don't choose their target
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Note:
It is not possible to change tribe during a round. If you prefer to play with another tribe, you can register a new avatar on another game world, or delete your current avatar before registering a new one on the same world.