You'll soon be eager to expand your possibilities and own several villages! Your game experience will be multiplied and enter a new dimension.
Each player starts the game with a lone village. Upgrading its resource fields and buildings, as well as raiding oases and inactive neighbours, is an easy way to grow, but a real boost to progress is getting more villages. Settling new villages not only allows to increase resource production quickly, it’s also a way to strengthen a specific part of the map together with your alliance
To be able to settle a new village, you need these: Culture Points, 3 Settlers and some resources.
Your new colony can be created on any available location on the map (i.e. not already blocked by a village, oasis or natural feature...).
- You can train settlers in your residence or palace and requires vacant expansion slots.
- 3 Settlers can be trained in a palace at levels 10, 15 and 20.
- or a Residence on levels 10 and 20.
- Settlers have an excellent carrying capacity of 3000 resources per unit.
To send settlers to found a new village
- Open the map and select the desired location.
- Click on the desired location to display the radial menu, then click on the wooden cartwheel
Your settlers will hit the road, and when they arrive, they'll set up a new village for you if the site is still available (If not, they'll turn around and head back to the village).
Consider the distribution of resource fields, which varies from one location to another, as well as the proximity of interesting oases, and of course, the diplomatic relations you have with other players in the area.
Chiefing generally is not recommended for beginners and is rather more complex to manage. In chiefing a player 'takes' a village from another player and and takes possession of what the other player has built.
- Chiefing is very expensive and time-consuming.
- To chief, a player needs an administrator unit (Senator/Chief/Chieftain).
- You can only conquer villages and cities belonging to a player or natars.
- You can also conquer your own villages to redistribute your culture points (see below in this article).
- Senators/Chiefs/Chieftains need to be researched in the academy and trained in the palace or residence.
- Administrators are required to Conquer.
- A Palace enables 1 administrator to be trained on levels 10, 15 and 20.
- A Residence enables 1 administrator to be trained on levels 10 and 20.
- Each tribe has slightly different administrator qualities: Roman Senator can lower loyalty quicker than others, Teuton Chief is cheaper, and Gaul Chieftains travels faster.
- Administrators can be researched in a level 20 Academy then trained in Palace / Résidence at the required level.
- Basically, Culture Points (CPs) are simple restrictions to limit the amount of villages you can have.
- You require 1 culture point expansion slot to found or conquer a village.
- You require 2 culture point expansion slots to conquer a city.
- Upgrading a village into a city does not consume a residence/palace expansion slot, however, it does consume a culture point expansion slot.
Loyalty & Conquering
- By default, a village has 100 points of loyalty and a city has 200.
- By repeatedly attacking a village/city with an administrator, the loyalty can be decreased to 0.
- You need to select the mode 'Attack.'
- You need to have enough culture points for a new village.
- To conquer a city, you need twice culture points as for a village.
- Big celebrations running in the village of the defender lowers the attacking administrator's power of persuasion, the loss of loyalty is less significant.
- Big celebrations running in the village of the attacker reinforces the attacking administrator's power of persuasion: the loss of loyalty is more significant.
- The Residence and Palace constantly increases loyalty, they must therefore be destroyed before the village can be conquered.,
- Each village (city) has 3 expansion slots.
- In a Palace, you can train 3 settlers or 1 administrator at levels 10, 15 & 20.
- In a résidence, you can train 3 settlers or 1 administrator at levels 10 & 20.
- The expansion slots are tied to the village and not the building. This means that the slot is not affected if the Palace or Residence is destroyed and also that slots will not be freed by the conquest of the village.
- The only way to free a slot is to destroy or conquer the village occupying that slot.
- You can have either a Palace or Residence in your village at a time. You can have only one palace in one of your villages/cities.