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Release Notes 0.113 (05.11.2024)

Version 0.113 will go live in all game worlds in February 2025, with Kingdom Member Cap, Quality of Life improvements, and bug fixes.


? Features and Changes

  • Kingdom member cap 50 (KU 100): To help kingdoms support each other, we are adding a confederacy option to send defensive troops. Kingdoms can have one confederacy, and the kingdom and confederacy kingdom can defend each other’s villages. Kingdom Unions can have one confederacy but can only defend each other’s Wonders of the World.
  • Inactive villages cannot be supplied with resources. This change prevents exploits in the Ranking statistics. After hearing player feedback, inactive villages continue to generate resources that can be farmed.
  • Added a 3-day cooldown after dissolving a Confederacy
  • We reworked the Victory Point calculation to avoid exploits in Night Truce worlds. Calculation will happen an hour before NT starts.
  • Tutorial Skip.
  • Improved Boots of Chicken to offer defense for more troops. On top of the flat base amount, we add a percentage of troops that dodge. This change will help especially those who used to hide their troops in Robber Hideouts.
  • VIP Shop and Video Ads improvements.
  • More statistics to show Tier 2 and 3 item releases and WW unlock date and time.
  • Balanced defense values against Rams for different tribes:

? Additional Improvements and Fixes

  • Improved usability and solved bugs around Avatar deletion process
  • Robber camps do not spawn during Night Truce hours when night truce is enabled
  • Adjusted how Robber Camps spawned too fast in situations where a King abdicates and founds a new kingdom 
  • Made the player name in the auction house clickable
  • Added kingdom name next to the highest Bidder in the Auction House
  • Added option for Kings/VKs to restrict sitters from dismissing kingdom members
  • Inactive Vice-Kings get demoted directly to Governors instead of Dukes
  • Added info button for Card game probabilities to the browser version 
  • Tributes (resources and treasures) are sent back to the tribute fund (origin) when the target village is destroyed
  • Settlers are no longer sent back to the original village when their target tile is freed (the village is destroyed)
  • You can crown yourself a King during the tutorial with 500 Prestige (instead of 100)
  • To prevent the loss of Stolen Goods for the players, these resource deliveries no longer get deleted if a target village is destroyed but are sent back to the sender
  • A notification has been added when Troops arrive in the Healing Tent
  • Scout reinforcements will count the same way as normal reinforcements and players will receive reports
  • Kings: Inactive villages at your border can no longer be invited from the tributes tab
  • Fixed an issue where a player starts with a starting bonus/boost, and automatic extension of that boost did not activate

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