Before being conquered by players, oases are inhabited by wild animals (nature troops). Each animal produces one resource per hour, up to 5,000 resources for a 25% oasis, or 10,000 for a 25%/25% or 50% oasis.
Once an oasis has been cleared of animals and reinforced by at least one unit, it is considered occupied and belongs to a kingdom. For more information on player-controlled oases, see our oasis page.
How to kill animals
Animals can be eliminated by attack or raid. If you send troops, there will be a battle adn the nature troops will be killed like any other troops.
How to capture animals
Your hero can capture animals!
When your hero attacks while equipped with cages, no battle occurs , even if troops accompany the hero.
Your hero will fill his cages and bring his captures back to the village
You don't choose the animals you catch! If there are several types of animals in an oasis, the cages are filled in order, one animal at a time: 1 animal of the 1st type in the first cage, 1 animal of the second type in the second cage etc... then back to the first type until the number of cages (or animals) is exhausted.
Animals remain wild, and if they defend your village, it's only because they feel threatened if attacked. You can't use them for anything other than defending your village. Neither send them to attack another player nor assist another village: once you have animals in your village, you keep them until they die in battle!
The good news is that they help defend your village for free! Even if the animals have a consumption attribute, they don't consume your crop!
The table below lists the statistics for each of the different animals: