In Travian: Kingdoms, players can play a card game to earn valuable rewards. Once a day, a free attempt is offered; the rest of the time, the card game can be played for gold.
The card game is available in two modes:
- Standard mode:
- In standard mode, you blindly choose one of five cards
- 4 out of 5:
- For four times the price, you can choose four out of five cards, and all cards will be revealed before you make your choice. This option is more favorable, as you can safely discard the unwanted card.
Prizes may be as follows:
Chests with silver and gold can be won in the game. They do not appear in the hero's inventory. Gold and silver are immediately credited to the account. The amount of gold and silver you receive per chest may vary slightly.
NPC trader | This card allows you to use 1 time for free the NPC merchant to trade resources at 1:1 rate. It can't be used manually The card is deducted automatically the next time you use the function. | |
Finish now. | The card enables you to complete any current construction and researche tasks 1 time for free. It can't be used manually The card is deducted automatically the next time you use the function. | |
Instant delivery | This card allows merchants traveling between their villages to instantly arrive at their destination. The card does not work for returning merchants or for trading between different players. |
This category includes crystals of different colors and healing potion.
Crystals allow you to improve the properties of the hero's equipment. Each item can be equipped with up to five crystals of the relevant type.
A red crystal adds a bonus to weapon strength. The bonus depends on the level of the item to which the crystal is applied. +50/100/200 (Levels 1/2/3) strength for each crystal. | |
Blue crystal adds a bonus to the armor's strength. The bonus depends on the level of the item to which the crystal is applied. +50/100/200 (Levels 1/2/3) strength for each crystal. | |
A purple crystal adds a bonus to the helmet characteristic. The bonus depends on the type of helmet, as well as the level of the item to which the crystal is applied. Health: +1 point of health per day Culture: +10/25/100 (Levels 1/2/3) culture points per day. Troop Training: +1% | |
Yellow crystal adds a bonus to the shoes characteristic. The bonus depends on the type of shoes, as well as on the level of the item to which the crystal is applied. Spurs: +1 to speed Experience: +1% Stamina: +5% Chicken: +25/100/250 units will avoid incoming attacks. (Level 1/2/3) | |
The green crystal adds a bonus to the left hand item's characteristic. The bonus depends on the type as well as on the level of the item to which the crystal is applied. Map: return faster by 5% Pennant: +5% Standard: +1% Spyglass: +1 warrior visible Bag: +1% loot bonus Shield: +50/100/200 (Levels 1/2/3) strength Horn: +1% strength vs. Natar |
Healing Potion
The healing potion can be used on its own or to upgrade existing bandages.
Place the potion in the hero's equipment slot before battle to restore up to 5% of combat losses. Each potion can restore one unit, unused potions will remain in your inventory. >The potion can also be used to upgrade one bandage and increase troop recovery by 5%. |
Other valuable prizes of the card game are chests with resources and crop.
Chests are divided into three types: small, medium and large.
You can use no more than one resource chest and one crop chest of any type per day.
A large chest adds 5% of daily production (resource or crop) to the current village. | ||
A medium chest adds 4% of daily production (resource or crop) to the current village. | ||
A small chest adds 3% of daily production (resource or crop) to the current village. |
Chests can be combined to get a higher bonus. For example, combining two small resource chests (3%) will give the player one medium one (4%). When combining two medium ones, the player will get one large one. The same rule applies to crop chests.
Secret adventure | Adds one adventure point when used. | |
Additional Building Site. | Adds a construction site in the village that is unlocked at the time of use. Additional buildings can be built on the construction site. These buildings are also equally affected by wall, moat and stonecutter (if any). A maximum of two construction sites can be unlocked in each village. The location of the sites is shown in the picture below. Building sites make sense in developed villages where there is a shortage of building spaces within the village. |