You can trade resources with other players at the Marketplace. The higher its level, the more resources can be transported by your merchants at the same time.
You can send resource to other players provided you have enough merchants availible, you can see how many merchants you can use and how many are already on the way or reserved because they are selling resources. In the screenshot, you can see that 20 merchants are available in the Marketplace. |
When you have enough merchants, you can decide how much and which resources you want to send to another player. And finally, to be able to send out the merchants, you'll need to select which village they should travel to.
I can't send resources to other players. Why not?
Sending resources is basically a resource gift to another player. To avoid resource exploits, the send function is disabled in the first seven days after you start playing in a game world. If you still want to send resources to other players, you'll have to offer them a trade.
Is it possible to send resources to my own villages?
Yes, that's always possible. As soon as you have two villages, you'll see a list button in the target village. Clicking on it will show you a list of your villages. That way, you can directly select the village without needing to type the village name. |
What does the number next to the target village mean?
The number shows you how many repetitions the merchants will do. By default, it's always one. If you want to continuously send resources to a village and you want to do that as soon as the merchants are back home, you can add a repetition using the buttons.
To increase the repetitions, you need to unlock the buttons. The first repetition costs you 50 Gold and the second one 25 Gold.
You can buy resources from other players, from the Buy tab in the Marketplace, where you can see all the offers currently available. |
If you only want to see 1:1 offers, then select that in the filters. These 1:1 offers also include better offer rates for you, such as 0.8 or the minimum rate of 0.5. By default, you'll always see the 1:x rate so that you can see all the current offers.
What should I consider when accepting offers
Once you accept an offer, it's accepted immediately, and the trade can't be cancelled. To avoid a bad trade, bear in mind the time the merchants will need to travel and make sure that you'll have enough space to store the resources at the relevant time.
Also, the offers are sorted by time, so you might want to check the pages to see the rates of the offers. You might find an offer that has a more suitable rate for you.
You can see your resources from the sell tab, here you can place your own offers and wait for them to be accepted by other players. |
Note:
The highest rate you can make on offers is 2:1, and the lowest is 1:2.
When you're satisfied with the offer, click on the "Sell" button, and the offer will go public as soon as the merchants have organized themselves.
What happens with my offered resources?
When you place a sell offer, the offered resources are removed from the Warehouse/Granary and are placed in the Marketplace. Resources in the Marketplace are also protected from raids or attacks from other players.
Why are my offers not displayed to other players right away?
When you make an offer, the merchants need to organize themselves. So, the offer will only be visible to other players after an hour at the latest.
Is it possible to limit the offer?
If you don't want your merchant(s) to be out for too long, you should set the maximum time of transport. The time here is indicated in hours, so if you enter the value 5, then only players whose merchants will need less than five hours will be able to accept your offer. |
Time Limit:You can check the time limit you set for your offers in the list by checking the entries in the duration column.
Kingdom membership: If you only want kingdom members to be able to buy your offer, you'll need to check that option. Only kingdom members will therefore see your offer in the Marketplace. Offers limited in this way are shown with a "Yes" in the kingdom column.
Is it possible to cancel an offer?
Yes, you can cancel an offer at any time if it hasn't been accepted by another player. To do that, click on the trash bin icon. By cancelling the offer, the resources you offered are placed back in your Warehouse/Granary, and the reserved merchant will be available again. This means that you should make sure that you have space for the resources before you cancel an offer!
Another player accepted my offer. What happens now?
When an offer is accepted, merchants from both sides will start to transport the goods. The speed and amount the merchants can carry vary by tribe:
- A Gaul merchant can carry 750* units of resources and can travel 24 fields per hour.
- A Roman merchant can carry 500* units of resources and can travel 16 fields per hour.
- A Teuton merchant can carry 1000* units of resources and can travel 12 fields per hour.
* The number applies to villages that don't have a Trade Office since this building increases the merchants' carrying capacity.
Resource redistribution with the NPC merchant
When you need a specific resource type and don't want to wait for trades or other sources of resources, you can use the NPC merchant. The NPC merchant can instantly trade resources at a 1:1 ratio and balance out your resources. For this, a fee of 5 Gold is needed. |
Example
You have 100 wood, 690 clay, 700 iron, and 1500 crop. You want to build a Treasury which needs 720 wood, 685 clay, 645 iron, and 250 crop. As you can see, you don't have enough wood to build the Treasury. Using the NPC merchant, you can trade 620 wood for 620 crop.
If you want to use the NPC merchant to build a building or train troops, you can simply go to the item you want to build, select it and click on "Exchange resources automatically for 5 Gold" (this option is only shown when you have enough resources). The resources will then be redistributed automatically. | |
If you still want to do it manually but with the required resource ratio, you can also use the "Manually adjusted resource exchange" button shown above the automatic button. | |
When training troops, the NPC merchant button will show you a preview of how much more troops you'll be able to train if you use the NPC merchant. Unlike with buildings, an automatic exchange won't happen, but the merchant is still highly effective as the merchant will use the appropriate resource ratio. You can simply adapt it to have the best result. |
What are the locks for with the NPC merchant?
You can use the locks to keep the value of one or two resources fixed. This way, you can use the remaining sliders, and the exchange will only take into account the resources that aren't locked. |
To set up a trade route, you'll need to have bought the "Travian Plus" premium package. When you have this package, you can set up a new trade route to one of your own villages or wonder of the worlds. When setting up a trade route, you can define what resources and how many are sent. Just like when sending resources, you'll see how many merchants are required, and you can select one of your villages using the list button and set up the repetitions. |
What does the merchant schedule do?
With the merchant schedule, you can define the time when the merchants should start sending the resources. By clicking on the "+" button, you can add a new timer for the merchants. There is no "+" button for this in the app, but there you can select the time right away by tapping on the hour. This timer considers how long the route of the merchant is and adjusts the intervals accordingly. You can add as many timers as you want in the 24 hours of the merchant schedule. The merchants will then start their trade at the defined time, even if you're offline. |
Overview of merchant movements
Here you can see all the movements of your merchants and gain an overview of what's happening in the merchants tab | |
You can see where your merchants are going, what they're carrying, and how long it will take until they reach their destination. The same information is displayed for merchants from other players that are sent to you and for your returning merchants. The returning merchants also show you what you sent. This is also the place to go when you want to instantly finish a trade movement to one of our own villages. |
Using the marketplace during vacation mode
While you have vacation mode enabled, the following restrictions apply to the marketplace:
- Sending resources to other players' villages is disabled
- Receiving resources from other players' villages is disabled
- Buying and selling resources on the marketplace are disabled
- Trade routes and resources from stolen goods are unaffected.
Level | Total Pop | ||||
1 | 80 | 70 | 120 | 70 | 4 |
2 | 100 | 90 | 155 | 90 | 6 |
3 | 130 | 115 | 195 | 115 | 8 |
4 | 170 | 145 | 250 | 145 | 10 |
5 | 215 | 190 | 320 | 190 | 12 |
6 | 275 | 240 | 410 | 240 | 15 |
7 | 350 | 310 | 530 | 310 | 18 |
8 | 450 | 395 | 675 | 395 | 21 |
9 | 575 | 505 | 865 | 505 | 24 |
10 | 740 | 645 | 1105 | 645 | 27 |
11 | 945 | 825 | 1415 | 825 | 30 |
12 | 1210 | 1060 | 1815 | 1060 | 33 |
13 | 1545 | 1355 | 2320 | 1355 | 36 |
14 | 1980 | 1735 | 2970 | 1735 | 39 |
15 | 2535 | 2220 | 3805 | 2220 | 42 |
16 | 3245 | 2840 | 4870 | 2840 | 46 |
17 | 4155 | 3635 | 6230 | 3635 | 50 |
18 | 5315 | 4650 | 7975 | 4650 | 54 |
19 | 6805 | 5955 | 10210 | 5955 | 58 |
20 | 8710 | 7620 | 13065 | 7620 | 62 |
SUM | 39530 | 34600 | 59300 | 34600 |
Level | Culture Points per level | Total Culture Points |
1 | 4 | 4 |
2 | 0 | 4 |
3 | 1 | 5 |
4 | 1 | 6 |
5 | 1 | 7 |
6 | 2 | 9 |
7 | 2 | 11 |
8 | 2 | 13 |
9 | 2 | 15 |
10 | 4 | 19 |
11 | 3 | 22 |
12 | 5 | 27 |
13 | 5 | 32 |
14 | 7 | 39 |
15 | 7 | 46 |
16 | 9 | 55 |
17 | 12 | 67 |
18 | 13 | 80 |
19 | 16 | 96 |
20 | 19 | 115 |
Level | Culture Points per level | Total Culture Points |
1 | 8 | 8 |
2 | 0 | 8 |
3 | 2 | 10 |
4 | 2 | 12 |
5 | 2 | 14 |
6 | 4 | 18 |
7 | 4 | 22 |
8 | 4 | 26 |
9 | 4 | 30 |
10 | 8 | 38 |
11 | 6 | 44 |
12 | 10 | 54 |
13 | 10 | 64 |
14 | 14 | 78 |
15 | 14 | 92 |
16 | 18 | 110 |
17 | 24 | 134 |
18 | 26 | 160 |
19 | 32 | 192 |
20 | 38 | 230 |
Level | Culture Points per level | Total Culture Points |
1 | 12 | 12 |
2 | 0 | 12 |
3 | 3 | 15 |
4 | 3 | 18 |
5 | 3 | 21 |
6 | 6 | 27 |
7 | 6 | 33 |
8 | 6 | 39 |
9 | 6 | 45 |
10 | 12 | 57 |
11 | 9 | 66 |
12 | 15 | 81 |
13 | 15 | 96 |
14 | 21 | 117 |
15 | 21 | 138 |
16 | 27 | 165 |
17 | 36 | 201 |
18 | 39 | 240 |
19 | 48 | 288 |
20 | 57 | 345 |
Level | Culture Points per level | Total Culture Points |
1 | 20 | 20 |
2 | 0 | 20 |
3 | 5 | 25 |
4 | 5 | 30 |
5 | 5 | 35 |
6 | 10 | 45 |
7 | 10 | 55 |
8 | 10 | 65 |
9 | 10 | 75 |
10 | 20 | 95 |
11 | 15 | 110 |
12 | 25 | 135 |
13 | 25 | 160 |
14 | 35 | 195 |
15 | 35 | 230 |
16 | 45 | 275 |
17 | 60 | 335 |
18 | 65 | 400 |
19 | 80 | 480 |
20 | 95 | 575 |