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Early-game Survival


Gather close, fledgling warlords and future rulers, for the days ahead will test your cunning as much as your courage. Your banners may be fresh, your ambitions grand, but hear this: before you conquer, you must survive.


Many would-be warlords believe power is won in battle, but they are fools. Power is not taken by the sword alone; it is forged in the first days of rule when empires are built from mud, grain, and a handful of warriors.


Those who do not prepare become prey. Those who prepare become the hunters. Let us begin.


Lesson I: Crannies and the Art of Keeping What's Yours


"A wise ruler does not flaunt wealth; he buries it deep, beyond the grasp of thieves."


In the early days of your reign, you will see bands of raiders circling like wolves. They seek weak, unprotected villages ripe for plunder. But not all prey is defenseless.


Crannies – The Silent Protector


  • What they do: A cranny hides resources from plunder, ensuring your economy thrives even under siege.
  • How much they hold: At level 10, a cranny protects 1,000 of each resource. Gauls, ever the masters of survival, double this capacity to 2,000.
  • Why they matter: Raiders are relentless. If they find nothing worth taking, they will look elsewhere.


Strategic Use of Crannies:

  • Build multiple crannies. One is not enough. If you cannot fight off raiders, starve them instead. 
  • Upgrade them before beginner's protection ends. Your peace will not last forever.
  • Gauls, your cranny is your shield. While Teutons have a 20% cranny dip, your superior cranny still keeps you safer than most.
  • Building crannies is a grand tactic if you are getting farmed!


The Hidden Wealth of the Gauls

The Gauls, knowing that Roman greed was insatiable, hid their wealth deep within their forests and caves. Many Roman raiding parties returned empty-handed, their soldiers grumbling as they marched back to camp. What could not be stolen could not be lost.


Lesson II: Traps and the Cost of Greed


"The fool who walks into a hunter's snare learns regret too late."


Some raiders will not be deterred by crannies alone. These are the reckless, the overconfident, the ones who believe every village is easy prey. And so, we let them believe.


The Trapper – The Gaul's Deadliest Defense


  • What it does: Traps capture enemy units, rendering them helpless within your village.
  • How many can be built: 10 per Trapper level, up to 400 at max level.
  • Why they work: A careless raider who loses troops learns a costly lesson. Many will hesitate to attack again.


Strategic Use of Traps:

  • Start small, grow later. 20-30 traps early can deter all but the most determined attackers.
  • Keep your enemies guessing. Some will avoid your village entirely if they suspect a trap, let them wonder.
  • Leverage your advantage. A trapped army is an opportunity for negotiation; demand a ransom or an oath of peace.  


The Ambush at Teutoburg Forest

The Roman governor Varus marched three entire legions into Germania, believing his road safe. But the Teutons had other plans. They ambushed, trapped, and massacred the invaders. Rome never recovered from the loss.


Lesson III: The Power of Sitters & Duals


"A ruler who sleeps soundly often wakes to ruins."


In Travian Kingdoms, the world never stops moving. While you eat, rest, and conduct your petty mortal affairs, your enemies plot.


Sitters & Duals – Your Eyes and Hands in Your Absence

  • What they do: A sitter is a trusted ally who can manage your village when you are unavailable.
  • Why they matter: Raids do not wait. Wars do not pause. A sitter can ensure you remain strong even in your absence.
  • Who to choose: Trust is everything. Select only those you know will act in your best interest.


Strategic Use of Sitters:

  • A defensive player should have at least one sitter. Someone must sound the alarm if danger comes.
  • Sitters can keep your economy growing. A well-managed village never stagnates.
  • Two rulers are better than one. A sitter does not weaken your power. They strengthen it.


The Roman Senate in Wartime

Even the mightiest emperors relied on trusted generals, advisors, and allies to rule in their stead. A kingdom left without a hand to guide it is a kingdom ripe for conquest.


Lesson IV: The Boots of the Coward?


"Only the living can fight again. The dead win no wars."


Some warriors scoff at retreat. They believe that standing to fight, even when death is certain, is honor. These warriors are called fools.


Boots of the Chicken – Tactical Retreat is Not Cowardice

  • What they do: Allow your troops to flee from overwhelming attacks.
  • How many can escape:
    • Tier 1: 200 troops
    • Tier 2: 1,000 troops
    • Tier 3: 2,000 troops
  • Why they matter: There is no glory in wasting your army. Preserve them, and strike back later.


Strategic Use of the Boots:

  • Do not waste your troops in a hopeless battle. Use the boots to evade and retaliate.
  • Raiding forces should never die needlessly. A fleeing raider can plunder again. A dead one cannot.
  • If you must fight, make it on your terms. Live today, conquer tomorrow.
  • And if you are afraid of night attacks, sleep with these boots on.


Hannibal's Tactical Withdrawals

The Carthaginian general Hannibal Barca knew when to fight and when to fall back. His tactical withdrawals lured Rome into overextending, and then he crushed them.


Your Legacy Begins Now


Early-game survival is not about strength, it is about smarts.

  • Build crannies to keep what is yours.
  • Lay traps to punish the reckless.
  • Assign sitters to ensure your rule never falters.
  • Use the Boots of the Chicken wisely and live to fight another day.


The world of Travian Kingdoms is merciless. The weak are devoured. The prepared thrive. And the difference between them is knowledge.


Tacticus out.

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