Kings and Dukes receive tributes from governors in the form of resources and treasures (stolen goods that are sold by governors).
Tributes are automatically generated and stored in the tribute fund by all villages that are inside of a Kingdom's borders. They are produced on top of the normal production, so they will not reduce a governor’s normal production. The more resources a village produces, the higher the tributes will be.
King/Duke can collect a maximum of 20% of a village’s production per hour and the maximum amount of a tribute is determined by the size of the warehouse(s) in a specific village.
Treasures are not limited.
If you attack a Governor or Duke, the first resources that are taken are from the tribute fund. Once the tribute fund is emptied out, the resources that are in a warehouse (and not protected by a cranny) can be stolen.
Treasures can also be stolen! In contrast to kings, all treasures from the tribute chest of governors are stolen with one attack.
If you attack a King, up to 33% of the treasures stored in the target village can be stolen (as long as the attacker has sent their hero with their troops). A treasure and stolen goods use up the carrying capacity of one resource respectively and they both are given priority over stealing resources.
A governor has no control over his tribute fund but can protect tributes against raids by building a “Hidden Treasury. They can also refuse the tribute collection, but it's a choice that can cause some tension with the king or the duke!
To do this, open tribute page and use the "switch" located to the right of the village concerned.
1) click on the crown in the top left of the page.
2) Open “Kingdom Tab” then “Tributes” tab.
3) The list of available tributes and treasures appears.
Click on green buttons to collect tributes and treasures (grayed out buttons mean tributes are not ready to be collected yet.
Hint : you can collect all available tributes by clicking on the “Collect All” button at the bottom of the list. (Take a look at the amount of resources to be stored before).
You can collect stolen goods by attacking robber hideouts and camps.
- If you are a governor or a duke, stolen goods are added to your hero's inventory.
- If you are a king or a vice-king, stolen goods are automatically converted into treasures and transferred to thetreasury.
Governors and dukes can sell treasures to a king in exchange for resources.
Stolen goods can be sold outside a kingdom's borders, (other king or bandit chief) but do not give a crop bonus.
A player will only receive a crop bonus if he sells stolen goods within the borders of his Kingdom.
A message shows you to whom the stolen goods will be sold when clicking on it in the hero's inventory.
The amount of the crop bonus per stolen good depends on the total number of treasures currently in production for a specific kingdom.
At low amounts, the total number of crops per stolen good is one-to-one. This is up to 4,000 total treasures in production. After 4,000 total treasures in production, the amount of crop per stolen good is no longer one-to-one.
For example, a stolen good will only receive 9,100 crop per one in a Kingdom that has 100,000 treasures in production.
To sell Stolen Goods, click on the relevant icon in your hero’s inventory. You can then choose how many of the Stolen Goods you would like to sell.
- If you sell too many stolen goods at the same time, it's possible that your warehouse or granary can't hold them all, in this case a warning will be displayed before you confirm.
- The speed of resource delivery is fixed, and does not depend on the speed of the tribe's merchants.