The kingdom system in Travian Kingdoms
In Travian Kingdoms, the kingdom is the heart of the game — a political, economic, and military alliance between players. Whether you are a king, vice king, duke, or governor, you are part of a team that shapes your game experience and your path to victory. |
Types of Kingdoms
There are two types of kingdoms:
- Standard Kingdom – Founded by a player who chooses the King role at the start of the game, or later via the Embassy if the player meets certain requirements.
- Kingdom Union (KU) – Created when two neighbouring kingdoms merge. KUs have more leadership roles and special mechanics (see Kingdom Unions article).
Each avatar can only be part of one kingdom at a time, but you can act as sitter in a different kingdom.
The goal of a Kingdom
Kingdoms compete to win the game by collecting Victory Points (VP).
- Each treasure in an active Treasury generates 1 Victory Points per day for the kingdom (calculated at midnight).
- Treasures can be stolen from other kingdoms’ leaders. The amount of Victory Points transferred depends on the attacking and defending kingdoms’ positions in the Victory Point ranking.
- The game ends when a Wonder of the World reaches level 100. The kingdom with the most Victory Points at that moment wins. Owning the Wonder is not required to win.
Many kingdoms also aim to build a Wonder of the World as a prestige project and defensive stronghold.
Kingdom Size Limit
Kingdoms can invite new members up to a limit of 50 total members. This includes all leadership roles and governor slots. Once this cap is reached, the kingdom cannot send further invitations.
When two kingdoms form a Kingdom Union, the member limit increases to 100 members.
Roles within a kingdom
Every player holds one of four roles:
- King – Rules the kingdom, collects tributes, and protects its members. Can invite governors via influence or relocation and expand territory through active Treasuries.
- Vice King – Exclusive to Kingdom Unions. Shares many powers with the King but cannot use relocation invitations or manage diplomacy.
- Duke – A promoted Governor who can activate one Treasury, generate influence, and collect tributes from governors.
- Governor – The most common role, ideal for focusing on village development, resource production, and robber hideouts.
Roles can change over time — you may be promoted, abdicate, or switch kingdoms.
For detailed role descriptions, see the separate articles on King, Vice-king, Duke, and Governor.
Join or create a kingdom
At the start of the game, you can:
- Choose "Play as King" to create a kingdom instantly.
- Choose "Play as Governor" to start outside a kingdom and join one later.
Governors can join a kingdom by:
- Influence-based invitation – When a king’s territory overlaps your village.
- Menhir relocation – The king reserves a location in their territory and invites you to move there.
Invitations are managed via the Embassy.
Important: Once any Wonder of the World reaches level 50, no more governors can be invited to any kingdom.
How Kingdoms expand – Influence
A kingdom expands via influence, which is generated by villages with active treasuries. The more population and treasures these villages hold, the greater their influence on surrounding map tiles.
If another kingdom gains more influence on a tile, that tile, and any villages on it, immediately switch to the stronger kingdom.
Influence determines:
- Who can be invited
- Which tiles and oases belong to the kingdom
- The kingdom’s territorial visibility on the map
More details about influence here.
Tributes and protection
Tributes are generated only by governors’ villages that are inside the kingdom’s borders or have been granted protection.
- Kings, vice kings (in Kingdom Unions), and dukes collect these tributes as an important resource stream.
- Tributes are produced in addition to the governor’s normal village production, so they do not reduce it.
- In case of an attack on a governor’s village, the tribute stock is plundered first, before resources from the Warehouse can be taken.
- Granting protection also prevents the village from being conquered by members of the same kingdom for 72 hours.
Kingdom Unions
Two kingdoms can merge to form a Kingdom Union:
- The stronger kingdom’s king remains king, the other becomes vice king.
- Leadership expands to 1 king, 1 vice king, and 4 dukes.
- Any existing hate status between members of the merging kingdoms is removed when the Kingdom Union is formed.
- Merging increases the member limit.
Kingdom Unions can be disbanded if both top leaders are inactive or the king abdicates without a vice king.
See the Kingdom Unions article for requirements, process, and effects.