In Travian Kingdoms, you will play as either a king, vice-king, duke or a governor. All roles have advantages and disadvantages, but they all share a single objective: to expand their collective kingdom.
Choose your kingdom
At the start of the game:
- As a king, you will automatically become part of your own kingdom.
- As a governor, you will have to join, sooner or later a kingdom, (unless you decide to crown yourself to create your own kingdom).
To join a kingdom, you will need an invitation from a king, this can occur when:
- a king has sufficient influence over one of your villages
- a king reserves a location in his area and invites you to relocate inside his kingdom (menhir feature).
Pending invitations can be viewed and answered in the Embassy.
Once a Wonder of the World has reached level 50, governors can no longer be invited to join kingdoms. Be aware that at this stage it will also be impossible to re-invite governors who left or were kicked from the kingdom.
The role of a king is designed for militarily active players, while governors can put greater emphasis on developing their economy. The activity necessary for the role of governor is not as high as that of a king.
As a king, your villages – depending on their population – will reflect your power in your neighborhood. If your villages exert more power than those of another king, a map space will fall into your kingdom. A village on this space will turn into a governor village of the king.
The king’s role is to protect their governors.
Kings receive tributes for doing this. These tributes will however only be flowing in if the kingdom is protected. If there is an attack, the tribute stock will be plundered first, followed by the Warehouse of the governor afterwards.
You can expand your kingdom by positioning your villages cleverly. The number of treasures, which you will receive as tributes in small amounts, is also of great importance for the size of your kingdom. You can also steal them from other kings and expand your own kingdom at the expense of theirs.
In turn, as a governor, you can rely on being protected by your king and focus more on upgrading your village. Even within kingdoms, there will be enough tasks, which need to be accomplished to further the well-being of the community you are part of. Whatever your role, you should benefit from the kingdom system.
The sphere of influence of a king is always marked on the map and immediately shows which governors have settled in their territory. A king’s influence is calculated according to their population and the amount of treasures in their Treasury. Only villages with an active treasury will create influence. Influence is particularly crucial where multiple kings have a claim on any particular field on the map.
In order to extend its sphere of influence even further, two kingdoms that have existed for at least 30 days/speed have the opportunity of merging together to form a Kingdom Union.
A kingdom doesn’t only consist of villages, but usually also a couple of oases. In Travian Kingdoms, these oases no longer belong to particular players. Instead, they are part of the kingdom they are located in.
As soon as an oasis has been cleared of wild animals, it counts as occupied and will be assigned to one particular kingdom. Players from that kingdom can now send troops to that oasis and generate influence. The top five players with the most troops in the oasis share the production bonus between them.
For more information please visit our Oases page.
Robber Hideouts are only visible and must be fought by each governor, but the kingdom must also defend itself against these thieves.
Every couple of days, gangs of robbers will invade a kingdom and set up camp. The more players are in a kingdom, the more robbers camps will appear.
These camps can however not be defeated by a single player. In order for it to disappear, a robber’s camp needs to be attacked successfully up to five times by different players.
If a robber’s camp hasn’t been attacked successfully for a set period of time, it will take the initiative and attack surrounding villages itself. Besides resources, governors can also find treasures in the robber’s camps, which are passed on to the king via the tribute funds.
For more information please visit our robber camps and hideouts page.
If a king attacks any village of one of his governors within his kingdom borders, the governor will automatically leave the kingdom with all his villages. The status of the governor then changes to “hostile”. The only way to revert this action is for a king to submit a peace proposal. Only after that is it possible for a governor to return to the kingdom.
Note:
Regardless of kingdom or role, all players can join secret societies, which have goals of their own.