Two neighbouring kingdoms may unite to form a larger and more powerful kingdom.
The two kings rule together. The king whose kingdom had the fewest victory points at the time of the union becomes vice-king. Other members keep their current roles as duke or governor.
Requirements
Two kingdoms can unite if:
- Both kingdoms aren't already in a union.
- Both kingdoms have existed for a minimum time based on the world speed:
- 1x: 30 days
- 2x: 15 days
- 3x: 10 days
- 5x: 6 days
- The capital villages of both kings have connected territories (not just touching at a corner).
A union is initiated when one king sends a request and the other king accepts.
How it works
When the union is formed:
- The kingdom with the higher rank in the victory point ranking keeps its name and remains as the main kingdom.
- Only the victory points of the main kingdom remain. The second kingdom is dissolved.
- All treasuries remain active.
- The king with the higher VP becomes King. The other becomes Vice-King.
- Hate status among all members is removed.
- Both kings and their dukes are shown in the kingdom profile.
- The kingdom can now have up to four dukes instead of two.
- Both kings can invite governors (vice-kings can’t use relocation invites).
- Both kings can collect tributes.
- Both kings appear in the endgame screen.
Disbanding a Kingdom Union
A kingdom union will be disbanded if:
- The king abdicates or becomes inactive and there is no vice-king.
- The king and vice-king become inactive at the same time.
When a union is disbanded:
- All victory points are lost.
- Fealty bonuses reset to zero for members in the new kingdom.
- For kings: the fealty bonus is disabled for the rest of the game if their abdication caused the disband.
- For vice-kings: the fealty bonus is disabled for the rest of the game after abdication.
Roles in a Kingdom Union
In a union, all roles keep their general abilities but with some specific adjustments:
- King – Main leader of the union, keeps all standard king powers.
- Vice-king – Supports the king, has almost the same rights as a king but cannot use relocation invites or demote the king. Can only be appointed if the slot is empty.
- Duke – Works as in a regular kingdom, but the union can have up to four dukes total.
- Governor – No changes in role, can be promoted within the union as usual.
Role | Can do | Can't do |
---|---|---|
King | - Invite/kick governors - Promote/demote dukes - Promote governors or dukes to vice-king (only if the vice-king slot is empty) - Manage diplomacy - Control the kingdom profile - Abdicate | - Promote new king - Kick or demote the vice-king - Delete avatar manually |
Vice-King | - Invite/kick governors - Promote/demote dukes - Activate a treasury and collect tributes - Abdicate | - Invite governors via relocation - Manage diplomacy - Kick or demote the king - Crown themselves king - Delete avatar manually |
Duke | - Activate a treasury (generate influence) - Collect tributes from governors in their area - Abdicate | - Invite/kick governors - Manage diplomacy |
Other notes
- Robber camps spawn as if it were a normal kingdom of the same size.
- Treasures from robber camps attacked by either king or vice-king are added directly to their treasury.