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Kingdom Unions

Two neighbouring kingdoms may unite to form a larger and more powerful kingdom.


The two kings rule together. The king whose kingdom had the fewest victory points at the time of the union becomes vice-king. Other members keep their current roles as duke or governor.



Requirements


Two kingdoms can unite if:

  • Both kingdoms aren't already in a union.
  • Both kingdoms have existed for a minimum time based on the world speed:
    • 1x: 30 days
    • 2x: 15 days
    • 3x: 10 days
    • 5x: 6 days
  • The capital villages of both kings have connected territories (not just touching at a corner).


A union is initiated when one king sends a request and the other king accepts.


How it works


When the union is formed:


  • The kingdom with the higher rank in the victory point ranking keeps its name and remains as the main kingdom.
  • Only the victory points of the main kingdom remain. The second kingdom is dissolved.
  • All treasuries remain active.
  • The king with the higher VP becomes King. The other becomes Vice-King.
  • Hate status among all members is removed.
  • Both kings and their dukes are shown in the kingdom profile.
  • The kingdom can now have up to four dukes instead of two.
  • Both kings can invite governors (vice-kings can’t use relocation invites).
  • Both kings can collect tributes.
  • Both kings appear in the endgame screen.


Disbanding a Kingdom Union


A kingdom union will be disbanded if:

  • The king abdicates or becomes inactive and there is no vice-king.
  • The king and vice-king become inactive at the same time.


When a union is disbanded:

  • All victory points are lost.
  • Fealty bonuses reset to zero for members in the new kingdom.
  • For kings: the fealty bonus is disabled for the rest of the game if their abdication caused the disband.
  • For vice-kings: the fealty bonus is disabled for the rest of the game after abdication.


Roles in a Kingdom Union


In a union, all roles keep their general abilities but with some specific adjustments:

  • King – Main leader of the union, keeps all standard king powers.
  • Vice-king – Supports the king, has almost the same rights as a king but cannot use relocation invites or demote the king. Can only be appointed if the slot is empty.
  • Duke – Works as in a regular kingdom, but the union can have up to four dukes total.
  • Governor – No changes in role, can be promoted within the union as usual.


RoleCan doCan't do
King- Invite/kick governors
- Promote/demote dukes
- Promote governors or dukes to vice-king (only if the vice-king slot is empty)
- Manage diplomacy
- Control the kingdom profile
- Abdicate
- Promote new king
- Kick or demote the vice-king
- Delete avatar manually
Vice-King- Invite/kick governors
- Promote/demote dukes
- Activate a treasury and collect tributes
- Abdicate
- Invite governors via relocation
- Manage diplomacy
- Kick or demote the king
- Crown themselves king
- Delete avatar manually
Duke- Activate a treasury (generate influence)
- Collect tributes from governors in their area
- Abdicate
- Invite/kick governors
- Manage diplomacy


Other notes


  • Robber camps spawn as if it were a normal kingdom of the same size.
  • Treasures from robber camps attacked by either king or vice-king are added directly to their treasury.