Fealty System

The fealty system rewards players who remains part of the same kingdom. New bonuses unlock at each fealty level, while existing ones receive boosts. Plus, there’s the lobby prestige level bonus!


Players earn fealty points throughout the day, influenced by factors like speed settings, game world age, and avatar age. The longer you remain in your kingdom, the more points you collect.


Fealty system comes with levels

  • You will reach new levels after generating enough fealty points.
  • Your level is connected to the current kingdom you are part of.
  • Your level determines the bonus effects given to you.
  • The maximum level is 20.
  • Your level resets to 1 when you leave a kingdom or join a new one.
  • You will keep your level when merging into a kingdom union.


Generating fealty points

  • Points are only given when you are active and a member of a kingdom. Points are not generated when you are inactive or using vacation mode.
  • Points are generated throughout the day, all day, which you can track in the fealty tab in the kingdom overview.
  • Fealty boost can be activated for a +20% point generation in the gold shop.
  • From prestige level 5 you can earn additional fealty points in the VIP shop by watching videos.


Disbanding kingdom union

If a kingdom union is dissolved, this also has an effect on the fealty bonus:

  • The fealty bonus for the members will be lost and will start again at zero within a new kingdom.
  • For king and vice-king the fealty bonuses will be disabled until the end of the game round:
    – For kings: Only when their abdication leads to the disbanding of the kingdom union
    – For vice-kings: As soon as they abdicate
The fealty system is visible and accessible only if you have joined a kingdom. Here, you can see the lobby prestige level bonus added to four fealty bonuses, while three are still greyed out, waiting for a higher lobby level.


Daily points increase with item tier releases
The amount of points generated each day will increase with item tier release dates:
DefaultTier 2 releasedTier 3 released
1x speed5007501000
3x speed150017502000
5x speed250027503000

During beginner’s protection, point generation is multiplied by 1.5x:
Example: 500 (1x speed, default tier) * 1.5 (default multiplier) = 750 Fealty Points generated

Your 20 fealty bonuses
Fealty BonusUnlock LevelMin. bonusMax. Bonus
Combat bonus vs. animals in wild oases21%7%
Hero XP from battle and adventures21%7%
Attack bonus vs. Robbers31%7%
Hero revive cost4-2%-18%
Hero revive time5-3%-18%
Troop carrying capacity62%9%
Culture points in capital per day724336
Troop training cost in Workshop8-3%-9%
Troop training cost in Stables9-3.5%-9%
Troop training cost in Barracks and Residence/Palace10-4%-9%
Building time reduced11-1%-9%
Building cost reduced12-0.5%-4.5%
Healing Tent healing cost13-2%-9%
Healing Tent healing time14-1%-4%
Troop training time in Barracks15-1.5%-4%
Troop training time in Stables16-2%-4%
Attack bonus176%9%
Defense bonus182%4%
Merchant travel time to kingdom members
Your own villages are included
19-15%-20%
Total crop consumption20-4%-4%
Fealty bonuses based on your lobby prestige level
You will earn extra bonuses on top of fealty bonuses based on your lobby prestige level. The prestige bonus will be applied after you have reached the required fealty level. These bonuses come with flat values that will not increase after being unlocked:
Prestige BonusFealty LevelPrestige LevelBonus
Combat bonus vs. animals in wild oases211%
Hero XP from battle and adventures211%
Attack bonus vs. Robbers321%
Hero revive cost42-1%
Hero revive time53-1%
Troop carrying capacity631%
Culture points in capital per day7448
Troop training cost in Workshop84-1%
Troop training cost in Stables95-1%
Troop training cost in Barracks and Residence/Palace105-1%
Building time reduced116-1%
Building cost reduced126-0.5%
Healing Tent healing cost137-1%
Healing Tent healing time147-1%
Troop training time in Barracks158-1%
Troop training time in Stables169-1%
Attack bonus17101%
Defense bonus18111%
Merchant travel time to kingdom members
Your own villages are included
1912-5%
Total crop consumption2013-1%
Example: A player with lobby prestige level 3 has access to 6 bonuses in total but can benefit from those only after reaching fealty level 6.

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