The fealty system rewards players who remains part of the same kingdom. New bonuses unlock at each fealty level, while existing ones receive boosts. Plus, there’s the lobby prestige level bonus!
Players earn fealty points throughout the day, influenced by factors like speed settings, game world age, and avatar age. The longer you remain in your kingdom, the more points you collect.
Fealty system comes with levels
- You will reach new levels after generating enough fealty points.
- Your level is connected to the current kingdom you are part of.
- Your level determines the bonus effects given to you.
- The maximum level is 20.
- Your level resets to 1 when you leave a kingdom or join a new one.
- You will keep your level when merging into a kingdom union.
Generating fealty points
- Points are only given when you are active and a member of a kingdom. Points are not generated when you are inactive or using vacation mode.
- Points are generated throughout the day, all day, which you can track in the fealty tab in the kingdom overview.
- Fealty boost can be activated for a +20% point generation in the gold shop.
- From prestige level 5 you can earn additional fealty points in the VIP shop by watching videos.
Disbanding kingdom union
If a kingdom union is dissolved, this also has an effect on the fealty bonus:
- The fealty bonus for the members will be lost and will start again at zero within a new kingdom.
- For king and vice-king the fealty bonuses will be disabled until the end of the game round:
– For kings: Only when their abdication leads to the disbanding of the kingdom union
– For vice-kings: As soon as they abdicate
The fealty system is visible and accessible only if you have joined a kingdom. Here, you can see the lobby prestige level bonus added to four fealty bonuses, while three are still greyed out, waiting for a higher lobby level. |
Daily points increase with item tier releases
The amount of points generated each day will increase with item tier release dates:
Default | Tier 2 released | Tier 3 released | |
1x speed | 500 | 750 | 1000 |
3x speed | 1500 | 1750 | 2000 |
5x speed | 2500 | 2750 | 3000 |
During beginner’s protection, point generation is multiplied by 1.5x:
Example: 500 (1x speed, default tier) * 1.5 (default multiplier) = 750 Fealty Points generated
Your 20 fealty bonuses
Fealty Bonus | Unlock Level | Min. bonus | Max. Bonus |
Combat bonus vs. animals in wild oases | 2 | 1% | 7% |
Hero XP from battle and adventures | 2 | 1% | 7% |
Attack bonus vs. Robbers | 3 | 1% | 7% |
Hero revive cost | 4 | -2% | -18% |
Hero revive time | 5 | -3% | -18% |
Troop carrying capacity | 6 | 2% | 9% |
Culture points in capital per day | 7 | 24 | 336 |
Troop training cost in Workshop | 8 | -3% | -9% |
Troop training cost in Stables | 9 | -3.5% | -9% |
Troop training cost in Barracks and Residence/Palace | 10 | -4% | -9% |
Building time reduced | 11 | -1% | -9% |
Building cost reduced | 12 | -0.5% | -4.5% |
Healing Tent healing cost | 13 | -2% | -9% |
Healing Tent healing time | 14 | -1% | -4% |
Troop training time in Barracks | 15 | -1.5% | -4% |
Troop training time in Stables | 16 | -2% | -4% |
Attack bonus | 17 | 6% | 9% |
Defense bonus | 18 | 2% | 4% |
Merchant travel time to kingdom members Your own villages are included | 19 | -15% | -20% |
Total crop consumption | 20 | -4% | -4% |
Fealty bonuses based on your lobby prestige level
You will earn extra bonuses on top of fealty bonuses based on your lobby prestige level. The prestige bonus will be applied after you have reached the required fealty level. These bonuses come with flat values that will not increase after being unlocked:
Example: A player with lobby prestige level 3 has access to 6 bonuses in total but can benefit from those only after reaching fealty level 6.
Prestige Bonus | Fealty Level | Prestige Level | Bonus |
Combat bonus vs. animals in wild oases | 2 | 1 | 1% |
Hero XP from battle and adventures | 2 | 1 | 1% |
Attack bonus vs. Robbers | 3 | 2 | 1% |
Hero revive cost | 4 | 2 | -1% |
Hero revive time | 5 | 3 | -1% |
Troop carrying capacity | 6 | 3 | 1% |
Culture points in capital per day | 7 | 4 | 48 |
Troop training cost in Workshop | 8 | 4 | -1% |
Troop training cost in Stables | 9 | 5 | -1% |
Troop training cost in Barracks and Residence/Palace | 10 | 5 | -1% |
Building time reduced | 11 | 6 | -1% |
Building cost reduced | 12 | 6 | -0.5% |
Healing Tent healing cost | 13 | 7 | -1% |
Healing Tent healing time | 14 | 7 | -1% |
Troop training time in Barracks | 15 | 8 | -1% |
Troop training time in Stables | 16 | 9 | -1% |
Attack bonus | 17 | 10 | 1% |
Defense bonus | 18 | 11 | 1% |
Merchant travel time to kingdom members Your own villages are included | 19 | 12 | -5% |
Total crop consumption | 20 | 13 | -1% |