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Kingdom Unions

Two neighbouring kingdoms may unite to form a larger and more powerful kingdom.


The two kings rule together. The king whose kingdom had the fewest victory points at the time of the union becomes vice king. Other members keep their current roles as duke or governor.



Requirements


Two kingdoms can unite if:

  • Both kingdoms aren't already in a union.
  • Both kingdoms have existed for a minimum time based on the world speed:
    • 1x: 30 days
    • 2x: 15 days
    • 3x: 10 days
    • 5x: 6 days
  • The capital villages of both kings have connected territories (not just touching at a corner).


A union is initiated when one king sends a request and the other king accepts.


How it works


When the union is formed:


  • The kingdom with the higher rank in the victory point ranking keeps its name and remains as the main kingdom.
  • Only the victory points of the main kingdom remain. The second kingdom is dissolved.
  • All treasuries remain active.
  • The king with the higher victory points becomes King. The other becomes vice king.
  • Hate status among all members is removed.
  • Both kings and their dukes are shown in the kingdom profile.
  • The kingdom can now have up to four dukes instead of two.
  • Both kings can invite governors (vice kings can’t use relocation invites).
  • Both kings can collect tributes.
  • Both kings appear in the endgame screen.


Disbanding a Kingdom Union


A kingdom union will be disbanded if:

  • The king abdicates or becomes inactive and there is no vice king.
  • The king and vice king become inactive at the same time.


When a union is disbanded:

  • All victory points are lost.
  • Fealty bonuses reset to zero for members in the new kingdom.
  • For kings: the fealty bonus is disabled for the rest of the game if their abdication caused the disband.
  • For vice kings: the fealty bonus is disabled for the rest of the game after abdication.


Roles in a Kingdom Union


In a union, all roles keep their general abilities but with some specific adjustments:

  • King – Main leader of the union, keeps all standard king powers.
  • Vice king – Supports the king, has almost the same rights as a king but cannot use relocation invites or demote the king. Can only be appointed if the slot is empty.
  • Duke – Works as in a regular kingdom, but the union can have up to four dukes total.
  • Governor – No changes in role, can be promoted within the union as usual.


RoleCan doCan't do
King- Invite/kick governors
- Promote/demote dukes
- Promote governors or dukes to vice-king (only if the vice king slot is empty)
- Manage diplomacy
- Control the kingdom profile
- Abdicate
- Promote new king
- Kick or demote the vice king
- Delete avatar manually
Vice king- Invite/kick governors
- Promote/demote dukes
- Activate a treasury and collect tributes
- Abdicate
- Invite governors via relocation
- Manage diplomacy
- Kick or demote the king
- Crown themselves king
- Delete avatar manually
Duke- Activate a treasury (generate influence)
- Collect tributes from governors in their area
- Abdicate
- Invite/kick governors
- Manage diplomacy


Other notes


  • Robber camps spawn as if it were a normal kingdom of the same size.
  • Treasures from robber camps attacked by either king or vice king are added directly to their treasury.